Devlog#4 Designing UI


Intro

Designing Ui is difficult if your UI is bad the rest of the game experience will be ruined by bad UI. I have found myself redoing the UI for the player inventory still not entirely happy with it. It's been getting slowly fancier and fancier/ nicer. Small improvements over time. Originally I was going to use the asset store to do my inventory overhaul but glad i have gone through i don't it myself a lot more flexibility

Version 1

Well, technically not the first there was a background image at first. This version was very basic very little style added.

Version 2

This is my second version.  Added a Hotbar at this point it did not have functionality. The background image is basic still but no longer Solid colour!. Started to add in some extra things Progress bar, Button for skills. Still wasn't happy with this. Also started to look for tips for creating UI. Coffeestain has some good videos on game design.

Version 3

My current version. The Hotbar is not off centre in the game :). Cut down on the main inventory. Grouped up all bars and added a level display.  I am still not 100% happy with this but for now, it will do can't wait down the line to redo this. Don't be afraid when building the UI & art you will never be %100 happy with it. Can always improve on it.

Conclusion

Do I regret going about redoing this nope It has led me to go about and rebuild a lot of the game some bad choices I had made rushed to meet a deadline. It does make the game feel a lot better with these improvements.

This game was built as a uni project as a group project.

Get MetaEvil

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